Supposedly the Best DPS setup for Force character in Phantasy Star Online 2
The Best PSO2 Builds by Odealo
|June 15, 2020|
Force is one of two dedicated spell casters present in Phantasy Star Online and the more popular one by far. As a Class, he has access to powerful Technique attacks and potent Crowd Control abilities but lacks physical defense. Force is regarded as the master of the elements; depending on the chosen masteries, he excels at dealing Fire, Frost, or Lightning Damage (current amount of skill points lets you max out two out of three masteries, after the level cap is raisedyou will be able to max out all three Elemental Masteries). For our Force Build, we have chosen skills that maximize the Technique damage and support usage of Rods (which means that Rod is the recommended weapon type for this build). Our chosen elements are Fire and Lightning, but this is mainly up to one's preference and can be freely changed.
The Sub Class of choice forour Forcebuild is the Techter, as he,also being a Technique-focused Class, provides the highest "magic" damage boost to our Technique attacks. Techter's skills also increase the build's group support potential. Thanks to this combination, our Force/Techter build performs very well as a Technique Damage dealer in both party and solo play, which makes it very enjoyable and flexible.
Important note: This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Force, and help you understand the basic playstyle and principles of the Class.
You can also checkotherPSO2 Builds created by our team right here: Best PSO2 Builds
2. General Information and playstyle
Our Force/Techter build plays like a standard "mage-type" ranged magic damage dealer mixed up with a ranged support character. When solo, you should utilize the long range of your abilities and your mobility to avoid being hit while also dishing out maximum damage. While in a group, you should stick to the second line and unleash your devastating Techniques on enemies, but also don't forget about the utility skills you have access to - use them to your team's advantage and you will be welcome in any party because strong DPS/Support players are the core of any organized player group.
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3. Build's PROS & CONS
4. Skill Trees
Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Forcemain class and Techtersub-class. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. Techter Skill Tree was used to supplement the build's already high damage output with even more offensive power and add some group utility to it. The completeSkill Trees lookas follows:
|MAIN CLASS: FORCE|
|Core Force Skills:|
|Technique Power Mega-Up- Much stronger version of the Technique Power Up, for 5 points, taking this is actually worth it.|
|Rod Shot - Turns Rod's Normal Attack into a Ranged Attack, which is extremely convenient as you want to keep your distance to enemies. It will also let you regenerate PP more easily in the early game. If you don't plan on resetting your skill trees ever and feel like this one point will be important somewhere else, feel free to skip this.|
|Element Conversion- Converts your weapon's Element Level into a Technique damage bonus, which substantially increases your overall DPS. This works best when the Technique's and weapon elements match but also provides a bonus if they do not.|
|Advanced Tech Charge 1 & 2 - These provide a high damage bonus to your Charged Techniques for a total of 15 points. Definitely worth maxing these two out.|
|Photon Flare - This is a quite controversial one as it will become outdated with the level cap increase and Technique power boost that will come with it. However, as it stands, the Technique Power boost provided by the Photon Flare is very substantial, and investing your points in it will (currently!) give you more than investing them anywhere else. If you don't plan on resetting your skill trees ever, skip this; if not - go for it.|
|About Elemental Masteries- At the current level cap, you have enough points to max out 2 out of 3 Force's elemental masteries. Which one you chose is up to you; in our build, we went with Fire and Lightning. Important: Level Cap will raise sooner or later, so you will be able to max out all three eventually. You can also split your points evenly between all three, even at the current level cap.|
|Sub CLASS: TECHTER|
|Core Techter Skills:|
|PP Restorate/PP Conversion - These two skills will take care of your PP recovery and ensure that you don't run out of resources at an inopportune moment.|
|Territory Burst - Increases the range of your support Techniques. For group play, this is straight-up necessary as it will let you support more allies at once. If you are a solo player (and don't plan on grouping up ever), you might consider skipping this.|
|Super Treatment - Increases automatic PP recovery and recovers your and your target's HP when you dispell a status aliment from it. For just 1 point, this offers a great increase to your already great group utility.|
|Element Precision Hit - Increases your damage done against the enemy's elemental weaknesses. For just 5 points, this provides substantial damage boost against enemies with elemental weaknesses (always exploit them).|
5. Recommended Gear
Alt. Photon Bullet Mode (L)
|Gives you access to the Alternate Photon Bullet Mode skill when equipped. With this, Photon Bullets will explode on impact dealing AoE damage to all enemies in the blast radius. Converting a Single-Target ability into an AoE one is always great.|
Quick Illusion (L)
|This Ring gives you access to the Short Mirage skill when equipped. This shortens your Illusionary Escape skill, which makes it much more dynamic (you can use it more often with this Ring).|
Technique Charge Parry (L)
|Allows you to perform a Perfect Guard the instant you start charging a Tech Weapon. This allows you to play more aggressively as Perfect Guard lets you spend more time attacking and less avoiding damage with dodges.|
Leaping Dodge (L)
|Gives you access to the Leaping Dodge Skill that allows you to gain verticality, which makes locking on weak spots and selecting priority targets much easier. You are also immune to damage during the Leap, so this doubles as a defensive measure.|
PP Conversion (R)
|Gives you access to the PP Conversion Skill. Using the skill will increase your natural PP regeneration rate and reduce your max HP by 30% for 20 seconds. It has 90 seconds Cooldown. This Ring will allow you to restore your PP quickly when other options are not available/on cooldown.|
Hunter Physique (R)
|Gives you access to the Hunter Physique Skill. When activated, the Skill reduces your Damage taken by 10% and makes you immune to knockdown effects for 25 seconds. It has 60 seconds Cooldown. A very solid defensive ring that makes you immune to one of the most annoying forms of Crowd Control used by bosses.|
|Brissa set will provide you with a great stat boost; 200 HP, 20 PP, and 70 in all offensive Stats, as well as 50 Dexterity. You can also go for Saiki as its always great, but getting it might be extremely tricky.|
|Technique Attack||This build relies purely on Technique Attacks so you need to use the T-ATK/TEC Attack Type Mag and evolve it accordingly.|
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If you have any other build requests please let us know in the comments section below. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players.
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